Wednesday, 22 June 2016

The Gaming Frontier Review - One Piece Burning Blood


From the outset, I should probably make it clear that my first review will be a biased one.

Well, let me explain.

The other day, I came to the (frankly quite frightening) realisation that my infatuation with the anime/manga behemoth One Piece has lasted for a decade. Or thereabouts. Ten long years of catching up on the 300-or-so chapters (now extended to a hefty 800+), checking every week for new scanlations, new theories, new games. This relationship has outlasted friendships, employments, university courses…we’re practically a conjoined twin at this point. I don't think it's healthy.

So yes, I do love the series, and probably class it among my top 5 pieces of popular culture still going today. As a result, because I’m a fan, this review isn’t going to be from an impartial perspective. I had HIGH hopes for this game when I started to play it, possibly unfairly – how can anything live up to the colossal legacy and hype that surrounds One Piece in the manga and anime community? How can one game carry that weight?!

Well, I guess Burning Blood doesn’t. What could? But they have a darned good go at it.



Burning Blood is a 3D fighting game, similar to games like Naruto Ultimate Ninja Storm and J-Stars Victory VS (this game’s predecessor of sorts). Players first select a team of three characters to play as, then up to three Support characters that add certain enhancements to your characters, or power-down the opposing team. Characters are assigned a cost relevant to their power in battle. A powerful character, for example, costing 3000, and a less-powerful one costing 2000. Players cannot just throw the best characters and supports together, and are required to piece together their crew to fit into an overall limit (usually 9000, but can be extended in VS battles).

Building a team with great synergy is crucial to outmaneuvering your opponent, and finding characters that work well together gives players opportunity to be creative and experimental – a treat for those who, like me, love spending hours in training mode figuring out the combos for loads of different characters and combinations.

That's not to say that this game is the deepest fighter out there, anyone looking for the pixel-perfect pokes of Street Fighter or fightstick-mangling inputs of King of Fighters may be disappointed. Burning Blood sits very much on the “party game” side of the fighting genre, with most characters sharing similar inputs and control schemes. Square is a character's standard combo string, Triangle deals with ranged attacks, Circle blocks, X jumps, and holding L1 and pressing one of the attack buttons unleashes a special move for each. Perhaps most interestingly, each character can activate his or her Ability by pressing R1, allowing for additional movement options, combo-extending effects or even outright nullifying damage. Finally, each team shares a “Burning gauge,” which can be used to tag other members of the team in mid-combo to continue a beatdown, call in a teammate to break out of a combo and, when fully charged, allows characters to enter Awakening mode, where they can unleash a huge Ultimate Attack to finish off the opponent.


Thankfully, despite the universal and, perhaps, simplistic nature of the control system, each character feels different, and each have different intricacies to their playstyle and combo strings. While players can pick up a new character and have a basic idea of how to access the majority of their moveset without memorising long strings of commands, it will take more than one or two matches to truly master everything a character has to offer. With that said, I think that even fans may have to persist a little bit with the engine, as it does feel slightly clunky at first and the sheer amount of things to keep track of, such as the Ability gauge and Burning Meter, is somewhat overwhelming to begin with.

An issue, however, may come in the form of the Ability system. As mentioned earlier, certain characters can activate their Abilities mid-combo, completely negating any further damage. This effect can only be countered by characters using a different kind of Ability, lending an almost rock-paper-scissors vibe to battles. This puts a bit of a dampener on creativity when it comes to building a team – if I choose to make a team of characters that cannot counter this Ability, what chance do I have if I come up against a team that relies on it? While this clash between Abilities may make sense in the context of the series, newcomers to the game may be turned off by the restrictive and super-powerful nature of these effects.

Fans of One Piece will no doubt also love the game's attention to detail. This visuals, especially, perfectly recreate the colourful, dynamic world of the anime, with every flicker of flame or pulse of energy bursting from the characters after every attack. Character attacks are recreated very faithfully, with little expense spared on making the combat look like it's coming straight out of the anime. A nice touch is that each character gets more and more ragged the lower their health gets, battle damage showing through ripped clothes, scuffed skin and baggy eyes.


This dedication to fan service extends from nods to in-jokes, relationships between characters and the loyalty with which character fighting styles have been represented in-game. It's a thrill to see two characters making some reference to an ongoing rivalry when they fight one another, and the over-the-top nature of some characters' super moves throws back to the manga in the most extravagant way possible. While fans will no doubt love it, newcomers will have a much trickier time getting in.

Take, for example, the game's story mode. Based on a climactic battle, the Battle of Marineford (which begins 490 chapters into the manga), the story makes no great effort to introduce or provide backstory for most of the characters involved in the battle, simply plunging in halfway and retelling the events from there. This means that, while fans are able to follow the twists and turns of the story, non-fans will have no idea what's going on without context – even worse being the fact that you have to play through the story to unlock the rest of the game modes, an approach that has since been abandoned by games like Street Fighter V, which simply has all modes and characters unlocked from the get-go.

Non-fans that enjoy the game's mechanics, may find enjoyment in working through its “Wanted VERSUS” mode – a challenge mode of sorts where players take on Wanted posters of constantly-escalating difficulty. They consist of teams of characters, each with some theme (Characters that use swords, that interacted in the anime, and so on) and replace a conventional arcade mode. Possibly the best part about this mode is that as you head up the ranks, you earn more and more Beli (the series' currency) which can be spent on unlocking more members of the cast and supporting characters.


The online functionality is fairly straightforward for a current-generation fighter. You have a Ranked mode, which allows players to test their skill and climb up the ranks while fighting randomly-selected players, and a Player mode, which lets players join rooms and fight against others without putting their points on the line. As in other games, fighting earns you titles and icons with which to customise your profile, with all characters having some sort of title attached to them – perfect if you want to bling it out with the colours of your favourite!

My favourite addition to the online is the ability to choose your character lineup and stage preference before entering into a battle. This enables players to simply set up their character and jump into a match almost instantly, cutting out any time wasted on picking characters before both players can start fighting. I've found little trouble getting into a match, with most time between games averaging about 30 seconds, and lag is in pleasantly short supply for a non-competitive fighting game.


One Piece fans will find a lot to enjoy in Burning Blood, from the perfect recreation of the anime visuals to the unique personalities and fighting styles of each character. The game feels like a One Piece game, as opposed to simply a fighting game with the One Piece name on it. Every evasion, powerful blow or KO feels like you've played out a scene from the anime, and the fighting system and mechanics are fluid and deceptively deep. Each character has a different method of approaching and fighting opponents, as well as evading and guarding against danger. However, the slightly clunky feel of the engine at first may turn away some fans, and I think even a fan's enjoyment of Burning Blood may depend on how willing they are to experiment, practise and play around with each character.

However, non-fans may not find as much to enjoy. The bulk of the single-player content is spread between the Battle of Marineford, story mode (nigh-incomprehensible from the perspective of someone that hasn't read or watched the arc) and the Wanted Versus challenge mode. The sheer amount of fanservice may leave casual players overwhelmed, and their experience will depend on how much they enjoy the battle system. Perhaps this issue wasn't as prevalent in the game's native Japan, where One Piece is absolutely huge, but it will certainly be a problem for casual fans here in the West.


Obviously, I'm thoroughly enjoying Burning Blood, and really do think it's the One Piece game I've been waiting for ever since the likes of the Power Stone-esque Grand Battle series all the way back on Gamecube. If you're as dedicated a fan to this awesome series as I am, well, then you'd have picked it up already. What are you waiting for? Go! Shoo!






The Gaming Frontier E3 Coverage | Bethesda Conference | Prey

Welcome back to The Gaming Frontier as we are still covering everything that went down at E3.

Now I know off the back of the last article I said I was going to be jumping into Dishonored 2, but this announcement had me curious, and then excited when the trailer had played itself out, so I'm gonna do a quick write-up of the new Prey reveal.

Fans of the original Prey will be well aware by now that a sequel to the original Sci-Fi first person shooter has been in the works since 2011, but after switching hands between developers, Prey 2 eventually fell into development hell which upset plenty of fans, and to be honest, who could blame them when the game looked as cool as this:


As the above trailer from Gamespot shows, Prey 2 was looking to be a pretty kickass Alien Bounty Hunter adventure that looked to incorporate some slick gadgets and parkour into the mix.

It's not all doom and gloom though. Bethesda hadn't forgotten about the IP, and they clearly had much bigger plans for the game judging from their showcase at their E3 conference. Unfortunately there's no gameplay, but we did see a lovely teaser that's looking very promising.


If the trailer is anything to go by, this is looking to be a bit more of an atmospheric, psychological affair, the original was a little bit trippy, but could this go down the horror route? I'm eager to know more, and I can't wait to see some gameplay. The guys at Arkane Studios look like they've got a good vision for its future, and no matter what it comes down to 

As always, keep on the lookout for more coverage and content from The Gaming Frontier.

Monday, 20 June 2016

The Gaming Frontier E3 Coverage | Bethesda Conference | Elder Scrolls Legends

Hello Ladies and Gentlemen and welcome back to E3 coverage with The Gaming Frontier!

Sorry about the lack of posts over the weekend, was a little bit busy with personal stuff and some videos to sort out, but I'm back on track now and ready to give you all the goodness that as come from Bethesda's conference.

Well, one of the things we can't deny as we are halfway through our gaming year is that this has been the year of either remakes/remasters or...card games. Yep. Card Games. Starting back in 2014 when Blizzard decided to unleash all the addictive glory of Hearthstone, we've had many titles making their own card games such as Runescape and as we found out more recently, Gwent from The Witcher 3. So, it's only fair that the guys over at The Elder Scrolls make their own.

Enter Elder Scrolls: Legends.


Fans of The Elder Scrolls may be excited to hear that you can now get all that high fantasy action in the form of a card game, something that quite honestly is proving to have a fair amount of strategic depth to it, and it's even going to be launching with a full single player campaign where you take on the role of a young moth priest named Kellen. Unfortunately, that's all the info we were really given at the presentation for the single player, save from this swanky trailer.


Fans of other digital card based games will probably notice the similarities this shares with Hearthstone, mainly in the way the cards work, however, from some gameplay that we've been seeing the mechanics and intricacies of the game itself seem to differ enough to warrant this game existing in the same space as Hearthstone. The deck building in particular looks to be very interesting, and is usually where I spend a lot of my time.

Fans looking to have a shot at trying Elder Scrolls Legends before it hits the shelves should probably head on over to their official site and sign up for the beta. Whilst at the conference they did say they would be upping their game and allowing more into the beta, so good luck! And because I'm a nice guy, I'll leave you with a gameplay trailer.



Remember to stick with The Gaming Frontier as we carry on going through what was shown at E3, next up will be a game people will no doubt have their eye on Dishonored 2. See you then!




Friday, 17 June 2016

The Gaming Frontier E3 Coverage | EA Press Conference | Round Up

Hello Ladies and Gentlemen and welcome back to E3 coverage with The Gaming Frontier.

It's been a wonderful ride, but all good things must come to an end, and EA must also leave the stage. They've shown us a lot of good stuff throughout the conference, meaning there's a lot for gamers to get excited about. They also unveiled a couple of new initiatives, such as supporting independent developers, as well as supporting E-sports and charities through gaming.

This section is for all the little mentions I figure you might still want to know about mainly Mass Effect Andromeda and their plans for Star Wars.


Mass Effect Andromeda is the next for the series, and this time around is departing from Commander Shepherd and his storyline (not much left you could do with it now) to explore other aspects of the galaxy that the player may not have been fully aware of when playing through the Mass Effect trilogy.

Unfortunately we didn't see a lot for Mass Effect Andromeda, more of a behind the scenes peek at what the guys have been up to. We did get a pretty smart looking trailer though.

Not related to the trailer, we did find out that the ship is called Tempest, which is a pretty cool name. We also saw a lot of environment shots and some very flattering closeups of both humans and Asari. Hopefully we get to hear more soon, as I for one am eager to get my hands on this title.


Now that's not all, as this is a round up, it would be rude of me to not mention their plans for the Star Wars franchise. They laid out a very simple roadmap that let us know there are at least 3 games in the works.

First up is their plans for Battlefront. They have a nice bunch of DLC lined up for us with new maps, but the biggest surprise was the fact that they have Battlefront 2 scheduled for next year. It's pretty soon in my opinion for one, but this time they've listened to the fans and have made appropriate fixes. I'm apprehensive, but optimistic.

Finally they finished up by telling us that there are 2 more games in the works. One to be released in 2018, that is as of yet, unnamed, however, we know that it's an Action Adventure title beign developed by Visceral, the guys behind Dead Space, and finally, one more title being developed by Respawn that will also be an Action Adventure.


We did get this snazzy little gif. It's only 6 seconds and it's an in-game cutscene but it's better than speculation and nothingness. Looking at you Respawn.



Thanks for reading this folks, we've made it to the end of the EA conference, so you know what we found out. This one's a little bit lengthy but I felt I needed to mention them both as they're big deals, but maybe not enough to warrant a post on each without boring you to death.

We'll be carrying on our coverage with the Bethesda Conference up next, so look forward to that later today.





Wednesday, 15 June 2016

The Gaming Frontier E3 Coverage | EA Press Conference | FIFA 17

Hello Ladies and Gentlemen and welcome back to E3 coverage with The Gaming Frontier!

In true EA fashion, there was of course a section dedicated to EA Sports. This started off with a lot of talk in regards to Madden and how they're promoting it as an E-Sport, but, we're not of the American nature over here, so honestly, it didn't grab a whole lot of my interest.

Moving on to the beautiful game. Football. As sure as the sun rises and sets, as the tides come and go, so shall it be that EA will release a new FIFA game, and this year is no different. They've updated their game engine to Frostbite, the likes of which games like Battlefield have been using, and the game is looking as swish as it ever has been.


This time around they've updated their gameplay in quite a few ways. Managers are now a thing in-game with the addition of whom they believe to be the four greatest managers of our time, in the form of  Pep Guardiola, Arsene Wenger, Jurgen Klopp and Jose Mourinhoall rendered painstakingly to be as lifelike as possible.

This time around they're giving some love to four key mechanics in the game. They're going to be rewriting how you'll handle set pieces, how physical play works, how you finish in front of goal, and of course a nice lift to the intelligence systems behind player interactions on the pitch. All in all, a strong line of improvements to the game.

We were also introduced to a little bit of innovation from EA in the form of Alex Hunter, and his story. This is a brand new feature to the FIFA franchise that they're dubbing FIFA 17: The Journey. In this game mode you take on the role of Alex Hunter, and his dream to make it big. This was touted as a much more personal experience, and one that you can get involved with both on and off the pitch.


I'm always interested when an established franchise goes off the rails and tries something new, so whilst it's a shame it can't be your story, and you're forced into this narrative with Alex Hunter, it's something new and different, and is sure to be an exciting addition to the game.

FIFA 17 will be launching in America on the 27th September, and the rest of the world on the 29th September on PC, PS4, PS3, Xbox One and Xbox 360.

Stay tuned to The Gaming Frontier for more coverage of E3, as we'll be moving on to the Bethesda conference next and the exciting games coming up there.



The Gaming Frontier E3 Coverage | EA Press Conference | Battlefield 1

Hello Ladies and Gentlemen and welcome back to E3 coverage with The Gaming Frontier.

I was quite surprised this year to find that the amount of cutesy or social games was kept to a minimum, there was nothing from The Sims 4 or Sim City, no mention of mobile games or anything on social gaming. So if you're a fan of the good old military shooter you're in for a treat. Battlefield is back, and they're taking us back in time all the way to World War 1 for some Trench Warfare and...horses? Yep, horses, that's right.

Since the trailer dropped the other month, there's been a lot of buzz about the new Battlefield with fans and the gaming community looking on with anticipation to see if the new direction is worth the risk. With its biggest rival moving further and further along the timeline, with Call of Duty Infinite Warfare, will Battlefield 1 live up to the Battlefield name, and, of course, will it come out on top in this All-Out War.



Well the short answer is Yes. We saw a lot of talk (and the same trailer twice within 5 minutes of each other) but fans of the series will be glad to know that battles will be undertaken in classic 32 v 32 fashion with all the weapons you would expect from the theater of World War 1. Now that's all good, but what's new?

Battlefield 1 will also be introducing greater dynamic destruction of environments, and also dynamic weather conditions that will change as you fight. This means that you could be enjoying the sunny fields one moment and slogging through the mud and grime the next. This brings a new level to the game as with rain will come fog and decreased visibility, meaning you will have to change your tactics on the fly to conquer the Battlefield. 

On top of this there is the introduction of new Behemoth vehicles in the form of Airships, Armored Trains and Battleships, and they look freaking amazing, even the way they explode is absolutely amazing. Those horses I mentioned earlier also look like they'll be used to assault the Armored Train. Hopefully across a few maps and not just the one, variety in game-modes is always welcome. 

After the presentation the guys had an exhibition match (Snoop Dogg was there!) where some of these new mechanics were demonstrated, including our first look at one of the Behemoth vehicles. The Airship. They can be used by the team that's behind to bring some extra firepower, however, if the enemy team is able to take it down they explode in extraordinary fashion, and the metal skeleton will lay across the Battlefield blocking off routes, or creating new routes entirely. The Battlefield is always changing, and  it's a great step forward for the series.


Taking the battle back in time is a risky move for the guys at DICE, but if this is anything to go off fans of the series will have nothing to worry about, and the ensuing all-out war will please both old and new fans alike.

Battlefield 1 will be launching on PC, PS4 and Xbox One on October 21st, but if you're itching to get into the game you'll be able to join the open beta this summer.

As always, stay tuned for more information on Battlefield 1, and the rest of E3 with The Gaming Frontier.









Tuesday, 14 June 2016

The Gaming Frontier E3 Coverage | EA Press Conference | Fe

Hello Ladies and Gentlemen and welcome back to our E3 coverage at The Gaming Frontier!

Hot off the heels of Titanfall 2 we had a lot of chatter from EA, as per usual about Indie titles, and to be fair to EA, for all the hate they get from gamers they tend to do right by the little guy. Last year we had the most nervous guy in the universe present to us an adorable little game called Unravel, some of you may have heard of it.

This time around, the stage is set for another Unravel moment to happen, as Klaus Lyngeled of 20-man strong Zoink Studios took to the stage to tell us all about a delightful little game by the name of Fe (pronounced Fee), where you take on the role of a cub that awakens in a strange forest glade where you must piece together your own identity and figure out the mysteries of the forest.

                            
Fe is a game that is looking to tell a rich and interactive narrative that will explore the relationship we have with nature, however you won't find this story being told with speech and text, but song instead. Fe is a story that will remind you that everything in this world has a connection, and is always in the balance. It is up to you as the player to discover these connections and how they influence the wider Forest and its residents.

If you think Fe would be a gentle stroll through the forest, singing to nature and solving mysteries, think again as there are many dangers in the forest known only as The Silent Ones who are here with the sole aim of corrupting the forest. But what is their purpose, and why are they here? Is it a coincidence they arrived at the same time you regained consciousness? Only you can find out.

Fe is the first game being produced as part of the EA Originals incentive and it is shaping up to be a breathtaking affair. How you go about unearthing the mysteries of your past, as well as the mysteries of the forest and its denizens are up to you. Check out the trailer below for a look at some gameplay. There's no doubt you'll be impressed.


There's no release date yet, however stay tuned to The Gaming Frontier for more information as we'll be taking a look at this title later on down the line

This is just the start of our E3 coverage, be sure to keep an eye on this blog as well as our Facebook, Twitter and Youtube channels for more wonderful E3 coverage..